Computational Geometry
About the course
This course represents an introduction to computational geometry — a branch of algorithm theory that aims at solving problems about geometric objects. Its application areas include computer graphics, computer-aided design and geographic information systems, robotics, and many others. You will learn to apply various algorithmic approaches, and assess their strong and weak points in a particular context, thus gaining an ability to choose the most appropriate method for a particular problem.
We will cover a number of core computational geometry tasks, such as:
- testing point inclusion in a polygon,
- computing the convex hull of a point set,
- intersecting line segments,
- triangulating a polygon,
- and processing orthogonal range queries.
Special attention will be paid to a proper representation of geometric primitives and evaluation of geometric predicates, which are crucial for an efficient implementation of an algorithm.
Each module includes a selection of programming tasks that will help you both to strengthen the newly acquired knowledge and improve your competitive coding skills.
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Alexander Kulikov
Senior research fellow at Steklov Institute of Mathematics at St. Petersburg, Russian Academy of Sciences, founder and board member of Computer Science Center -
Aliaksei Tolstsikov
Senior lecturer -
Kira Vyatkina
Leading Researcher